Worlds Chat
Worlds Chat was the very first three-dimensional avatar world to become widely available on the net, starting in April 1995. My design for the Worlds Chat client centered around the 3D navigation window, with the chat entry and display area, the system message panel, and a dynamic map positioned around it.
I was responsible not only for the client’s UI, but for all the textures used in the 3D environment, the avatars, and the realization of the sci-fi theme. Each texture had to be compressed down into a square and run through a custom 8-bit palette.